

The soldier woke up and screamed just before he hit the dirt and died. With the coast clear, I climbed up the tower, picked him up then brutally threw his sleeping body off the tower and onto the ground below. When I first came across a guard in Ground Zeroes, perched in a rainy tower with a moving searchlight, I put the frighteners on him by shooting out the bulb before quickly switching to a dart gun and landing one straight on the head to send him to sleep. And that's just in Ground Zeroes-The Phantom Pain's open world is 200 times the size, with wildlife, air vehicles and pooping steeds to factor in. You can tranq-dart foes, knock them out, slit throats, headshot with suppressed weapons, snipe from afar and even run people over with hijacked military vehicles. Experimentation is encouraged, while allowing the series' traditional option to kill or not kill enemies. It's all set in one military base, where Snake has to rescue two characters from custody. It could be some time before we get the latter, but Zeroes was released on consoles earlier this year as a kind of teaser for how stealth will work in MGSV's open world locations. Ground Zeroes is the setup of that premise, The Phantom Pain is what comes next. XOF is run by a disfigured enemy known as Skull Face, who has declared war on Snake.

I won't get into the huge backstory that led to The Phantom Pain-suffice to say, it ends up with the game's gruff protagonist Big Boss being cloned three times, one clone of which becomes president of the United States, there's an illuminati AI and oh God I need to lie in the wiki recovery position-but the premise here is you're Snake (also referred to as Big Boss), a military veteran who's just seen his home and fortress, Mother Base, wiped out by an organisation called XOF. It's as good a place as any on PC to start your discovery of why Kojima's systems-driven sneaking series has such a huge following on PlayStation platforms.

While there's no easy way for a newcomer to get up-to-date on the mythos without pushing a lot of more useful information out of their brain, MGS5 is handily something of a soft reset for the series. Both are open-world stealth entries in a series that has traditionally been heavy on narrative.
